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ESX.Game.GetClosestEntity

ESX.Game.GetClosestEntity(coords, modelFilter)

This function returns the closest Entity handle, and distance to the Entity.

Arguments

Argument Data Type Optional Default Value Explanation
coords table Yes (your player ped coords) Coords to search at
modelFilter table&vector3 Yes - Enables whitelist mode for getting closest Entity. The table must be key-value where the key is the model hash, and value set to true.