xPlayer.addWeaponComponent¶
xPlayer.addWeaponComponent(weaponName, weaponComponent)
This function adds a weapon component to a weapon, if the player has it, the available component list can be found in the weapon configuration file.
Arguments¶
| Argument | Data Type | Optional | Default Value | Explanation | 
|---|---|---|---|---|
| weaponName | string | No | - | Weapon name | 
| weaponComponent | string | No | - | Weapon component | 
xPlayer.addWeaponComponent Example¶
xPlayer.addWeapon('WEAPON_ASSAULTRIFLE', 50)
xPlayer.addWeaponComponent('WEAPON_ASSAULTRIFLE', 'clip_drum')
xPlayer.addWeaponComponent('WEAPON_ASSAULTRIFLE', 'flashlight')