Skip to content

utils.game.doSpawn

utils.game.doSpawn(data, cb)
This function spawn the player.

Table Information (data)

child type explanation
x float The x coordinate of where the player spawned to
y float The y coordinate of where the player spawned to
z float The z coordinate of where the player spawned to
heading float The heading that the player is facing when spawned
idx int The spawnpoint index
model hash The ped model hash the player spawned as
skipFade boolean Whether the fade was skipped when the player spawned

Note

You can see all models here <Link not create yet>.

Dependency

local utils = M("utils")

Example

local spawnPos = vector3(686.245, 577.950, 130.461)

utils.game.doSpawn({
    x = spawnPos.x,
    y = spawnPos.y,
    z = spawnPos.z,
    model = 'a_m_m_skater_01'
}, function()
    -- Code after spawn
end)

Improve this documentation