esx:player:death¶
on('esx:player:death', function(data)
end)
Table Information (data)¶
child | type | explanation |
---|---|---|
victimCoords | table | |
killerCoords | table | |
deathCause | string | Returns the hash of the weapon/model/object that killed the victim. |
killedByPlayer | boolean | Was the player killed by another player? The data below is only generated when killed by a player. |
distance | number | The distance (in GTA units) between the victim and killer upon death |
killerServerId | number | The killer's server id |
killerClientId | number | The killer's client id |
Example Client-Side¶
Here is a perfect example for checking if the player (client side) is dead, which is useful for a lot of things, for example only allowing menus to be open if alive.
local IsDead = false
on('esx:onPlayerDeath', function(data)
IsDead = true
end)
Example Server-Side¶
Simple Kill Notifications
onServer('esx:player:death', function(data)
data.victim = source
if data.killedByPlayer then
emitClient('esx:showNotification', -1, GetPlayerName(data.victim) .. 'was killed by ' .. GetPlayerName(data.killerServerId) .. ' from ' .. data.distance .. ' units')
else
emitClient('esx:showNotification', -1, GetPlayerName(data.victim) .. ' died')
end
end)